Serial Setting 1: Ubiquity ~ Week 7

This serial setting for Ubiquity continues with the second of several major community focal points for the Windlet Islands. This series of posts is intended to provide a usable setting for busy GMs looking to run Daring Tales of Adventureor Hollow Earth Expedition. 7. Nick’s Hair and Whiskers, Windlet Settlement, Greater Windlet Island Although believed by most to be … Continue reading →

Running Westerns

Despite the deep shadows cast by the placement of gothic buttresses in my very soul, I love the sun-baked elegance of classic westerns, and the dust-caked brutality of revival westerns.  Like many, I feel that the west is a rich source of material for long-term roleplay, and like some, I see no real need to stray far from real history … Continue reading →

Mechwarrior PBeM report: Scene 2 – Ambush

Hair of the Dog – Scene II AMBUSH! Hanburton Lowlands (Simulation) July 14, 3028 – 2:29pm 2:29:00pm Twin AC/10 rounds narrowly miss Lance Commander Lucas ‘Cool Hand Luke’ Rom’s Shadowhawk as it jumps to the northern plateau. The attacking lance consists of a Hunchback now seeking to use surprise and terrain to close on MadDog’s … Continue reading →

Mechwarrior: Running ‘A Time of War’ ~ pt.3

With my Mechwarrior: A Time of War (Battletech 4th Edition RPG) campaign in full swing in addition to my ongoing Palladium Fantasy Campaign, and various plots and preparations for Hollow Earth Expedition, Daring Tales of Adventure, and All for One, I have not been posting much.  Now that the first mech battle is complete, and … Continue reading →

By any other name~

In the very early days of my gaming, I noticed a curious thing about the world maps with which my close friend was always fiddling: Port Blacksand. If you ‘zoomed out’ on any map far enough to see the coast, eventually you would come across a notation reading, ‘Port Blacksand.’  Had this been the same … Continue reading →

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