Looting Characters~ October RPG Blog Carnival

This month’s RPG Blog Carnival is once again being hosted by Campaign Mastery, on the theme of Making Loot Part of the Plot. While I do not generally engage in the genres and styles of gaming most commonly associated with the concept of “loot,” I do think that there are many elements to this topic … Continue reading →

Chargen: None of the Above

I don’t like wasting time. Although the excruciating length of some of my blog posts might challenge that statement, I prefer to engage in something meaningful rather than dick around. For this reason, I tend to take special care laying out campaign proposals and character creation options, and expect players to work together to get … Continue reading →

Cthulhu by Frostbite – pt.2

A complaint I have often heard from new CoC Keepers is how to persuade players to “go into the basement.” As others have said before me, you are setting yourself up for failure, or at the very least a predictable and flat encounter if your session is being constructed that way. The trick lies not … Continue reading →

Cthulhu by Frostbite – pt.1

I hate the monster of the week. This was one of several things which drove me away from AD&D into the arms of other games, and I believe it was one of the things which contributed to my way of running Call of Cthulhu. For a successful and ongoing campaign, I believe that character contact … Continue reading →

Saturday Seed ~ 70 (Rapture)

This tiny little seed is the first of a few that I have been thinking about for Rapture – a curious and compelling game if ever there was one. The seed A space hulk of early vintage, ravaged by time and celestial circumstances drifts into the system. The characters are pulled away from other tasks … Continue reading →

  • Revelations of Glaaki

  • Invocation

    Do not summon up that which you cannot also put down:

    runescastshadows at the intersection of Google and Mail.

    Find us on Google+

  • Role-Playing Stack Exchange