Taming of the Geek: Social Contracts for Gaming

I was among the generation of gamers who got a lot of flak from parents about playing D&D. In fact, it was flat-out forbidden – which of course, only limited where I could play, not if. Unlike most of those I have met over the years who had to covertly enjoy roleplaying games, my parents … Continue reading →

Playing A Time of War ~ Part 1

Believe it or not, another of my RPG prayers has been answered. BF Wolfe, damage curve analyst, and the motive force behind Lucas ‘Cool Hand Luke’ Rom in my Mechwarrior Campaign, Hair of the Dog, is just wrapping up character creation and concept tweaking with a group of us in order to start a campaign … Continue reading →

The Skill of Immersion

I did a lot of gaming this weekend, and combined with the increased traffic in my PBeM as a result of ‘mech combat ending allowing normal communications to resume, I found myself thinking about immersion in character in terms of things players do to prevent it even while being very actively and for the most … Continue reading →

Chargen: None of the Above

I don’t like wasting time. Although the excruciating length of some of my blog posts might challenge that statement, I prefer to engage in something meaningful rather than dick around. For this reason, I tend to take special care laying out campaign proposals and character creation options, and expect players to work together to get … Continue reading →

Mechwarrior PBeM report 6 ~ Report from the Front 1

As of today we have entered into the tenth turn of mech combat in my Time of War PBeM campaign, Hair of the Dog. So far, events in the battle have been characterized by chaos, the suddenly shifting tides of fortune and fate, and maintaining cohesion in the face of too many obstacles to count. … Continue reading →

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