Turning the Wheel

http://shutupandwhisper.deviantart.com/art/The-Hermit-74339781

This contribution to the March RPG Blog Carnival is really nothing more than a small suggestion which tries to suggest a means of bringing a healthy balance of the interrelationship of living and dying to the stories into which a group invests their time. What sort of game could we have if the characters played … Continue reading

Chasing Escapes

Cold Pursuit

I have been thinking a lot about chase scenes lately as I prepare for the launching of our upcoming pulp campaign. I like chase scenes, particularly when it is the characters that are on the fleeing or escaping end of the chase, but this is much less often the case in heroic action games. To … Continue reading

Making World-Building Memorable

Reality is what I make of it February’s RPG Blog Carnival is being hosted by Evil Machinations, and deals with World-Building – something which ranges from a labour of love for some GMs, but for others is a nightmarish task better left to professionals. In my experience, populating a game world of my own design … Continue reading

Review: Desolation

Produced by Gremalkin Games and using Exile Game Studio’s Ubiquity System, Desolation provides an interesting combination of elements which somehow manages to mix the clarity of a detailed setting with the open-ended freedom of a merely outlined setting. I found this approach to be both refreshing and liberating. While I rarely feel constrained by the limits on a … Continue reading

…in both hands

Despite having to use the implied handist term set down by our commonly handed overlords, I am pleased to have been born with a reasonable degree of ambidexterity. I suspect it is because of this that I have often found the rules in virtually all the RPGs I have ever played which concern this relatively … Continue reading

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