Character Poisoning
Posted by Runeslinger on November 22, 2011 · 10 Comments
Over the past few weeks I have been observing a side-effect of having a strong character-concept which I have not seen since the early days of White Wolf games. This side-effect, the result of what on the surface seem to be player traits beneficial to good play, works in the background to erode fun, and … Continue reading →
Filed under Characters and Support Cast, Running Games, The Blog, The Gamers · Tagged with Character Development, roleplaying
Saturday Seed ~ 78 (All for One)
Posted by Runeslinger on November 19, 2011 · Leave a Comment
This week’s seed is for All for One: Regime Diabolique and puts the characters’ commitment to the King to the test as they are called upon to choose between their duty, and what is right. The Seed In pursuit of an enemy of the state (a person who has earned the true enmity of the … Continue reading →
Filed under All for One: Regime Diabolique, Saturday Seeds, Ubiquity · Tagged with Plot Ideas, roleplaying, Story Hooks, Ubiquity
Objects in Motion
Posted by Runeslinger on November 15, 2011 · 2 Comments
When I first came to Korea, I was too busy adapting to life, working 12hr days 6 days a week, and training in two martial arts to have any time to run, play or seek a roleplaying game of any kind. Eventually, I got a little time and tried to run and play in some … Continue reading →
Filed under Casting the Shadows, Preparation and Preparedness, Running Games, The Blog · Tagged with Play-by-mail game, Role-playing game, roleplaying, setting development, Thoughts
Saturday Seed ~ 77 (Mechwarrior)
Posted by Runeslinger on November 12, 2011 · Leave a Comment
This week’s seed is for A Time of War and is meant to combine the dramatic tensions of a colleague’s brush with debilitating stress, with the challenge of a rescue operation. The seed This seed is planted in the cold and infertile soil of space, and will spring to life around a unit of characters … Continue reading →
Filed under A Time of War, Battletech, Battletech / Mechwarrior, Saturday Seeds · Tagged with A Time of War, Battletech, Mecha, Plot Ideas, roleplaying, Story Hooks
Cracking Open the Skull of Evil (11-2011 Blog Carnival)
Posted by Runeslinger on November 9, 2011 · 4 Comments
This month’s RPG Blog Carnival is being hosted by Elthos RPG on the topic of “How to Think Like a Villain.” It is a daunting topic to be sure, but one with which every GM has to deal on a fairly regular basis, even if the primary sources for their games is printed adventures and … Continue reading →
Filed under Casting the Shadows, Preparation and Preparedness, Running Games, The Blog, Themes and Intentions · Tagged with Role-playing game, roleplaying, RPG Blog Carnival, Villains, Writing Villains






