HEXing Seoul, part 1

On Sunday, I met with new gamers for the first time in years. My efforts at contacting players in the Seoul area interested in trying Hollow Earth Expedition have turned up 4 possible candidates, two of which were able to make Sunday’s trial run of a very short introductory experience. Normally, I like to make … Continue reading

Saturday Seed ~ 52 (Call of Cthulhu)

This week’s seed is for Call of Cthulhu. It is more suitable for a small group or single investigator than a large group, and it works best as the opening of a series of investigations rather than one later in a character’s career. The story itself calls for a linguist and an expert in antiquities … Continue reading

My collection’s name is Nyarlathotep

I honestly have no idea how many games I have added to my collection since I branched away from AD&D in 1989. For my six gaming years prior to that, I had been something of a minimalist, choosing rules over modules, and came to focus on AD&D over D&D initially for reasons of compatibility with … Continue reading

In Search of Cadmus

Moriarty Coat-of-Arms

Most nemeses are created, not born. Throughout most of my time gaming, recurring villains seemed to come from two main streams, the kind you don’t meet face to face until the end of the campaign when they have finally run out of minions, and the ones that were never intended to be recurring villains, but … Continue reading

Mechwarrior: Running A Time of War ~ pt.5

One of the things I look forward to the most when I start a new campaign is that very specific moment when the players are ready, willing, and able to step into a more proactive stance – and do so. I find that moment, when the group is growing more and more confident with the … Continue reading

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