Saturday Seed ~ 63 (HEX)

This week’s seed is for Hollow Earth Expedition. A Villain has captured one whom he believes is the hero’s paramour, and sets an elaborate trap to delay our heroes with threat of her death. To succeed the hero must know her life intimately, yet… he has never met her. This week’s seed is very short … Continue reading

Saturday Seed ~ 62 (Call of Cthulhu)

This week I have been going back and forth on what sort of seed to put up. Technoir was finally released, so I wanted to get my transmission up, but in the end I decided to wait ‘til September for that. I have been swimming in a sea of Mechwarrior, so I have lots of ideas … Continue reading

Mechwarrior: Running A Time of War, part 6

As the PBeM reports for my Mechwarrior Campaign, Hair of the Dog, show – progress is ‘rapidly’ being made to get into the meat of the tale, leaving the preliminaries safely resolved behind us. In many aspects I think of this part of the campaign as Christmas Day, with New Years to follow, and all … Continue reading

Palladium PBeM Report 11 – Long Winter Shadows ~ Promises

Promises, the current installment of the ongoing tale of the wizard Marlin Tyrell’s rise to fame, power, and infamy continues in the scrap of parchment found below. It is incomplete, but yields further secrets into the life of the mysterious wanderer, and what terrible events were set in motion by his simple visit to the … Continue reading

Technoir Playtest

Early on Sunday afternoon, in a board game café we expected to be deserted, but was not, we conducted our first playtest of the Technoir RPG Beta rules. Coordinated in part through meetup.com to expand my circle of gamers here in Seoul, we had four players willing to try a little cybered-noir on a sunny … Continue reading

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