Walking in Gumshoes ~ Setting and Set-up

According to the GM, we are perilously close to starting our campaign of Mutant City Blues by Pelgrane Press. The GM has been encouraging a collaborative approach for laying the foundations of the setting, and so I think it is best to start this second entry on playing Mutant City Blues (MCB) with that before the … Continue reading

Come hell or high water…

I have a bad feeling about this...

Anyone who has spent any time with games set in the World of Darkness has probably at one time or another wondered if their Storyteller were out to get them. While games like Vampire do not have a monopoly on pushing for consequences for character action, they certainly introduced a lot of young gamers to … Continue reading

Interrogation in ‘A Time of War’

Due in part to moving to a new city and starting a new job as the head of a newly created department, I have fallen woefully far behind in the actual play reports for my ongoing Mechwarrior PBeM. Much has happened since the last report, but this week has brought about a kind of scene … Continue reading

The Light that Never Warms (All for One: Regime Diabolique) – Campaign Report 5

Campaign: The Light that Never Warms  Story Two: I Came for the Waters Session 1 Turning Trouble’s Tables This is the fifth installment of reports for my current face-to-face campaign using Triple Ace Games’ fantastic All for One: Regime Diabolique ~ a game of supernatural intrigue and swashbuckling action in a dark reflection of 17th … Continue reading

Facilitating Function in Fractious Factions

Thoughts on Parties of Mixed Capability Inspired by Joss Whedon’s film based on Marvel’s Avengers Last week, thanks to early release dates in Asia, I watched the Avengers on a local screen in Daejeon, South Korea. As I was leaving the theatre I was struck by just how well Joss Whedon had managed to present … Continue reading

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