Whose Ticket to Ride?

I don’t play any type of D&D anymore, and as it has been 23 years since I left that particular game behind in favour of others I can be fairly sure that there will be no returning. From time to time, the urge to run a fantasy game surfaces, of course, but those urges are … Continue reading

Shadowscast – episode 5

This episode touches on the new Super Hero RPG based too firmly in the Marvel Universe, and the future loss of Guidance from Triple Ace Games. We look in more depth at using Korea as a location for gaming (this time with Bonus Content!) and compare the approach of “telling the story” versus “discovering it.” Volume 1, … Continue reading

Empty Worlds

As an advocate of discovering a tale during roleplay versus telling one, my exertion for games occurs more often in formulating realistic interactions with the activities of the players and NPCs according to the framework established for the game, coupled with expansion of that framework based on the events of each session. When choosing to tell a … Continue reading

Serial Setting 2 ~ Week 1

Our second Serial Setting begins this week. NPCs presented during the course of the serial setting will conform to the Ubiquity rules and the setting itself will conform to the pulp stylings of Hollow Earth Expedition. Our location is a fictional town on the West coast of Korea in the year 1936.  Revolutionary stirrings among a people nearing their 30th … Continue reading

Shadowscast – episode 4

http://www.deviantart.com/download/136491684/gothic_architecture_by_alphirin-d299hno.jpg

This episode touches on three topics. First, I discuss gaming from the point of view of one layer of immersion: genre fidelity. Second, we examine the possibility of really meshing tactical and roleplaying elements in a single game. Finally, I share some quick tips for running a campaign as a Play-By-e-Mail game.  Specific games which get mentioned are All for One: … Continue reading

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