Playing to Type: Genre Fidelity and Growth
Posted by Runeslinger on August 2, 2012 · 9 Comments
Genre conventions and assumptions can make or break a session, scenario, campaign or even a group. They are not alone in possessing this awesome power, but they do occupy a curious niche of game elements which people seem to understand, yet prove that they do not somewhere between ‘it’s probably too late to fix things’ … Continue reading →
Filed under Running Games, Technical Questions, The Blog · Tagged with Character Development, gaming, genre conventions, genre-fidelity, Role-playing game, running games, setting development, themes
Gaming on a Desert Island…
Posted by Runeslinger on July 30, 2012 · 6 Comments
The Black Campbell‘s post on which 10 game books he would like to be marooned with should he ever take a tour on the Minnow or start working for FedEx came across my screen this weekend and I have been thinking about it off and on since. I am honestly not sure I can list … Continue reading →
Filed under Running Games, Technical Questions · Tagged with A Time of War, Aces & Eights, Battletech, Call of Cthulhu, game books, Leagues of Adventure, Role-playing game, roleplaying system, running games, Ubiquity
Assessing Group Performance
Posted by Runeslinger on July 26, 2012 · 9 Comments
Perception shapes reality, but sadly individual perception shapes only an individual’s reality to any great degree. I say sadly, not because I long for the chaos such a totally mutable world would bring with it, but because many of us remain trapped in glass rooms for 1 in the Hotel of the Real, thinking that our perception … Continue reading →
Filed under Preparation and Preparedness, Technical Questions, The Blog · Tagged with gaming, playing in games, Role-playing game, roleplaying, RPG, running games, signal loss
Walking in Gumshoes ~ Casting and Creating Characters
Posted by Runeslinger on July 16, 2012 · 1 Comment
It turns out we were more than perilously close to starting our campaign of Mutant City Blues by Pelgrane Press last week, it began within moments of my posting this article. I really wasn’t expecting it to have started before the end of that week, so that was a great surprise. In sensible fashion, we began with the assignment … Continue reading →
The Light that Never Warms (All for One: Regime Diabolique) – Campaign Report 6
Posted by Runeslinger on July 12, 2012 · Leave a Comment
Campaign: The Light that Never Warms Story Two: I Came for the Waters Session 2 Scales of the Dragon This is the sixth installment of reports for my current face-to-face campaign using Triple Ace Games’ fantastic All for One: Regime Diabolique ~ a game of supernatural intrigue and swashbuckling action in a dark reflection of 17th … Continue reading →
Filed under All for One Actual Play, All for One: Regime Diabolique, Campaign Recaps, Live Game Report, Running Games, Ubiquity · Tagged with Actual Play, All for One, Role-playing game, roleplaying, Ubiquity






