Encumbrance and the GM

In my nearly 30 years of gaming, I have gone through predictable extremes in regard to printed RPG materials. I began as an extreme minimalist, drifted into dabbling, exploded into completionism, and am currently scaling back to minimalism (with some effort). Perhaps the single most important reason for this reduction is space. My game collection … Continue reading →

PBeM report 6 ~ Long Winter Shadows – A Single Step

Continuing the events detailed in the gripping scroll of Marlin Tyrell’s autobiographical tale, “The Kobold Lair”  GM: …our tale continues…  Clearly in a lot of pain, and likely owing you his life for your quick thinking in dousing him in the common area’s cistern, the juniour dwarf grips your wrist tightly, trying to speak. The skin on … Continue reading →

Saturday Seeds – 6 (Palladium Fantasy)

This Saturday Seed is also for Palladium Fantasy. This seed is ostensibly for a good or mixed good/selfish adventuring group. They can be in any part of the known Palladium world when it begins, and could even be used as an additional starting hook for a new batch of characters. While it could be employed … Continue reading →

Inspiration Challenge ~ 1

I often have story or campaign ideas come to me in a flash of inspiration, which if I am able to retain them long enough to flesh it out on paper, can become fully-fledged settings and campaigns. One of the things which can serve as fuel for inspiration for me is music. I thought it might be … Continue reading →

The Shrieking Harridan called Technology

Ok, the title is a bit much, but today is a Tuesday that feels like a Monday preceded by a whole week of Wednesdays; please bear with me. I like Science Fiction, and I have greatly enjoyed playing in games of Shadowrun and Trinity, and as I have mentioned elsewhere, I look forward to someday … Continue reading →

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