Adjudication 2 ~ The Will

If you were running a game with a mechanic to represent Willpower or Resolve, and I am thinking specifically of Storyteller in this case, where the use of the trait allows the character to void GM fiat for a period of time (resist Frenzy, etc) how would you deal with a  situation like the following: … Continue reading

Palladium Fantasy: My turn behind the dice – The Druid

The Druid: A million or so years ago when I played AD&D, I used to be quite fond of druids, and their representation within that system. As I reacquainted myself with Palladium, and got to know its 2nd Edition, I skipped over the druid repeatedly in favour of looking up other things. When Kyrei mentioned … Continue reading

Palladium Fantasy: My turn behind the dice ~ The Palladin

The Palladin: Yes – I, like most Palladium players, am aware that the real-world word, ‘paladin’ has but a single ‘l’. As soon as the world presented in this fantasy game becomes real, I will consider that extra ‘l’ a serious threat to the sanctity of the English language on a par with hip-hop lyrical … Continue reading

Generation Games ~ Pt.3

If we are to have heroes, we must have challenges for them to overcome.  In a Generation or Legacy game, the quest is handed down through the years, and so by extension are the challenges. Arranging this takes a fair bit of work both to ensure the ongoing survival of the challenge, whatever form it … Continue reading

Saturday Seed – 10 (Shadowrun)

This seed is being planted for Shadowrun, for an experienced group that typically works the shady end of the street, prefers to go unnoticed by everyone except high-paying employers, and enjoys their larceny. Several sessions before you wish to spring this seed upon the group, describe a pending election and mention their celebrity mouthpieces swaying public … Continue reading

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