Saturday Seed – 20 (All for One)

All for One has inspired me, stoking the fires of imagination to a fever pitch, so this seed will also bear fruit for games of swords and the men who wield them for ideals, honour, and loyalty. The Seed: A quote often heard around the gaming table, and often abused by sword enthusiasts is “Hello! … Continue reading

Iconic Heroes: Approaching Characters

Character creation in Icons is simple, but limiting it to emulate the type of “super-empowerment” demonstrated in Heroes will add some complications to the process. Using the point build method will certainly make things easier for players, but with that route missing out on the mystery of what power they will have, and considering my … Continue reading

Getting in your own way

A game, when it is going well, has a certain flow to it, almost a cadence. Unlike a scripted tale, however, story beats are not always, or at least not entirely in your hands. I have purchased but not yet read the inimitable Robin Laws’ renowned treatise on this issue, Hamlet’s Hit Points, and wish … Continue reading

Saturday Seed – 19 (All for One)

This seed has been planted for All for One: Regime Diabolique, and I am certain it will grow well, and flourish into an enormous tree with many branching stories as it is to be set in Paris, and as everyone knows, the streets of that noble city are lined with so much fertilizer produced by … Continue reading

Mechwarrior: Dissecting a Contender

Once things got moving with BF’s Mech-Breeding Genetic Algorithim the fur really started to fly. Spurred on by random memories framed in spontaneous theorizing and questioning, BF narrowed down the fitness function to one which did not fly in the face of what we consider to be reason, and began to produce fairly fit fighters … Continue reading

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