Mechwarrior: Hair of the Dog ~ Pt. 4
The campaign is ready to start, with an initial cast of three players. One player is in Aberdeen, Scotland, two in Montreal, Canada, and I am in Seoul, Korea. While there will no doubt be tables in play, it will not be face-to-face in the truest sense of the word. Basic gameplay will be conducted … Continue reading
Saturday Seed~ .22 (Pulp Adventure)
Thursby’s Coat: Hiding your Spades and Archers This week’s Seed is for any pulp, or possibly noir game. The premise is quite simple. PIs all over the city are meeting sticky ends, showing up cold in alleys, driving off piers and bridges, and getting shot in the back through frosted glass. It’s all in a … Continue reading
Mechwarrior: Hair of the Dog ~ Part 3
Hair of the Dog Things are progressing smoothly with preparations for my Mechwarrior RPG campaign despite an upswing in business and my enthusiasm for so many games at once (All for One, Mechwarrior, Hollow Earth Expedition, Palladium Fantasy, and now Desolation). Catching Up It has been difficult to ride the crest of the massive information … Continue reading



