…in both hands

Despite having to use the implied handist term set down by our commonly handed overlords, I am pleased to have been born with a reasonable degree of ambidexterity. I suspect it is because of this that I have often found the rules in virtually all the RPGs I have ever played which concern this relatively … Continue reading

Saturday Seed 33 – (’45 Psychobilly Retropocalpyse)

I had intended to have this week’s seed be for Call of Cthulhu, but I need to blast away some of the cobwebs brought on by too much work, and the compelling clutch of Catalyst’s combat charts, so this week’s seed is instead being planted for ’45 Psychobilly Retropocalypse, while I let my media player … Continue reading

Serial Setting 1: Ubiquity ~ Week 7

This serial setting for Ubiquity continues with the second of several major community focal points for the Windlet Islands. This series of posts is intended to provide a usable setting for busy GMs looking to run Daring Tales of Adventureor Hollow Earth Expedition. 7. Nick’s Hair and Whiskers, Windlet Settlement, Greater Windlet Island Although believed by most to be … Continue reading

Running Westerns

Despite the deep shadows cast by the placement of gothic buttresses in my very soul, I love the sun-baked elegance of classic westerns, and the dust-caked brutality of revival westerns.  Like many, I feel that the west is a rich source of material for long-term roleplay, and like some, I see no real need to stray far from real history … Continue reading

Saturday Seed – 32 (Aces & Eights)

This week’s seed is being planted for Aces & Eights. I have been reading a lot of Deadlands recently, but given my druthers I like to keep the supernatural pretty far from the cattle, so although I do have a few ideas to share for the Weird West, I will not be sharing them today. The seed: A stampede … Continue reading

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