Saturday Seed ~ 150 (The Morrow Project)

This week’s seed is for The Morrow Project  by Timeline Ltd.  As spring and cherry blossom fever grips the South Korean nation and CNN merrily goes about its business of selling fear about its northern neighbor, I feel a little post apocalyptic adventuring might be in order. My Saturday Seeds also reappear on Ancient Scroll … Continue reading

Casting Runes 3: Developing the Experience

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. Balancing Interests For me, the lure of developing this campaign is to delve deeply into RuneQuest. I hope to develop a believably violent world with mediation, tactical evasion, and strategic forethought as hallmarks of … Continue reading

Saturday Seed ~ 149 (Leagues of Adventure)

This week’s seed is for Leagues of Adventure by Triple Ace Games.  With a little tweaking it could be set to connect to and run in a variety of different places on Earth either in the Steampulp Victorian age of Leagues, or in the Heroic Pulp era of Exile Game Studio’s Hollow Earth Expedition. My … Continue reading

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The Morrow Project – Pre-release

Like members of Recon thawed out and set for surveillance of all that has changed since the Morrow Project went underground and under ice, the Pre-release of the new 4th Edition rules has gone out into the world today. As a satisfied member of a very well-conducted (almost military) Kickstarter campaign, I am among those with … Continue reading

Saturday Seed ~ 148 (Prime Directive)

This week’s seed is for Prime Directive by Amarillo Design Bureau.  When I think of the game, I am thinking of its first edition, but fortunately for all of us, the property is strong and each of us can cheerfully use whichever version of the rules appeals. Yay us. My Saturday Seeds also reappear on … Continue reading

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