Saturday Seed ~ 176 (Star Wars)

This Saturday Seed presents an idea for your favorite flavour of Star Wars RPG. I touched on the primary idea behind it just before WEG’s 2nd edition of the D6 Star Wars roleplaying game was our only hope, but am revisiting it here as a result of perusing Edge of the Empire. (With very little … Continue reading →

Saturday Seed ~ 175 (Broken Rooms)

This Saturday Seed returns, after too long away, to the amazingly rich game, Broken Rooms. This is a very, very short one, but it has legs… long, disjointed ones which are fit to carry you where you may not have expected to go, and will not, without sacrifice, carry you back. The seed As noted … Continue reading →

Agents of Description, or Agency?

You slide down into the air duct and nod at the rest of your team as they seal the cover in place over your face. You have thirty meters to slither awkwardly in a noisy metal duct barely wider than your shoulders and tight enough that it is hard to draw a full breath. According … Continue reading →

Saturday Seed ~ 174 (Leagues of Adventure)

This Saturday continues the celebration of Ubiquity by planting a seed for the Victorian Steampulp game by Triple Ace, Leagues of Adventure. More exploration, discovery, invention, camaraderie and wonder than you might believe are packed neatly between the covers of this game. The seed A dear old friend and mentor seems to have finally gone … Continue reading →

More than others, words define us

Over the last two years or probably longer, I have been circling an idea which ironically has not found its way out into the realm of words, spoken or written, on my YouTube Channel or here on Casting Shadows. In some of my clips and posts on genre, campaign structure, and nomenclature I have touched … Continue reading →

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