Posted by Runeslinger on September 17, 2011 · 2 Comments
This week’s seed is an Infectious Plot for Hollow Earth Expedition, or pretty much any Pulp Heroics game set on the surface world in the 30’s. From this initial, short diversion of mystery and action, GMs will be able to weave an ongoing campaign against a recurring villain in the form of a megalomaniacal criminal … Continue reading →
Posted by Runeslinger on September 12, 2011 · Leave a Comment
The entry this week for Serial Setting 1 for Ubiquity further details an aspect of the anomaly responsible for many of the mysteries of the beautiful yet deadly Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth … Continue reading →
Posted by Runeslinger on September 10, 2011 · 1 Comment
This week’s seed is another for Psychobilly Retropocalypse, mostly because I like the name and mood of the game so much I try to slip it into regular conversation. Such gambits usually fail with the accounting team – humorless bastards. In their honor, I present to you this greasy little seed. The seed The characters, … Continue reading →
Posted by Runeslinger on September 7, 2011 · Leave a Comment
As of today we have entered into the tenth turn of mech combat in my Time of War PBeM campaign, Hair of the Dog. So far, events in the battle have been characterized by chaos, the suddenly shifting tides of fortune and fate, and maintaining cohesion in the face of too many obstacles to count. … Continue reading →
Posted by Runeslinger on September 7, 2011 · 4 Comments
It takes a lot to make me resort to creating a house rule. That said, I tend to make my own rules all the time. Come again? I am not sure if it is my experience starting with Basic D&D, or if it is just another inexplicable element of my character, but I have noticed … Continue reading →