Posted by Runeslinger on October 20, 2012 · Leave a Comment
With October upon us, and dreams of Halloween One-Shots in the air, the Seeds for this month will focus on horror, but we will try to make them our normal style of slightly unusual. This week’s seed is for Brass & Steel and provides the characters with a brush with death. The seed This seed is … Continue reading →
Posted by Runeslinger on October 13, 2012 · Leave a Comment
With October upon us, and dreams of Halloween One-Shots in the air, the Seeds for this month will focus on horror, but we will try to make them our normal style of slightly unusual. This week’s seed is for Prime Directive and brings the crew into contact with the sins of their past. The seed … Continue reading →
Posted by Runeslinger on October 9, 2012 · 2 Comments
It is October once again, and my often futile quest to find a decent carving pumpkin here in Korea is on. It is also a period wherein several of my favorite holidays coincide: Chuseok, the Korean Harvest Festival, Canadian Thanksgiving, and Halloween. This episode of Shadowscast, the eighth, presents two segments on Korea, one on … Continue reading →
Category Casting the Shadows, Playing in Games, Reports, Running Games, Shadowscast, The Blog · Tagged with Chuseok, gaming, Halloween, Korea, Role-playing game, roleplaying, RPG, setting development, Shadowscast, South Korea
Posted by Runeslinger on October 6, 2012 · Leave a Comment
With October upon us, and dreams of Halloween One-Shots in the air, the Seeds for the next four Saturdays will focus on horror, but perhaps not in the usual places. This week’s seed is for Aces & Eights and pits the characters against terrors in the darkness. The Casting Shadows blog offers Saturday Seeds and … Continue reading →
Posted by Runeslinger on October 2, 2012 · 4 Comments
This post is intended both to help newcomers to All for One: Regime Diabolique get into the game more smoothly by discussing elements of the combat systems which can raise questions, and offer some ideas for transitioning from other game systems to Ubiquity. This post will look at physical and social combat. Subsequent posts will look … Continue reading →