Saturday Seed ~ .44 (HEX)

In discussions about pulp adventure this week, a recurring theme appropriately appeared, and it is in its honor that this week’s seed is being planted. Suitable for any pulp game, but written with HEX in mind, this seed is a non-combat action sequence starting from an innocuous event and potentially ending up in the morgue. … Continue reading

The 2-Hour Fuse: How NOT to run Pulp Adventures

Over the last few weeks, I have been gearing up to run the first session of Hollow Earth Expedition for my game group here in Seoul. This past Sunday was our trial run, and the playtest of a one-shot introductory scenario based in Shanghai that I have been writing with intent to share with other … Continue reading

Mechwarrior PBeM Report 4c: Hand that Feeds (con’t)

This post continues the dramatized actual play report from the Mechwarrior ‘A Time of War’ RPG campaign ‘Hair of the Dog’ where PBeM Report 3 left off in its description of events as experienced by Mel ‘Mad Dog’ Winters. For details of the campaign and previous entries detailing the events therein, please start here. Hair of the … Continue reading

Mechwarrior PBeM Report 4b: Hair of the Dog (con’t)

This post continues the dramatized actual play report from the Mechwarrior ‘A Time of War’ RPG campaign ‘Hair of the Dog’ where PBeM Report 3 left off in its description of events as experienced by Velika ‘Blowtorch’ Kaldec. For details of the campaign and previous entries detailing the events therein, please start here. Hair of the Dog … Continue reading

Mechwarrior PBeM Report 4a: Hand that Feeds (con’t)

This post continues the dramatized actual play report from the Mechwarrior ‘A Time of War’ RPG campaign ‘Hair of the Dog’ where PBeM Report 3 left off in its description of events as experienced by Lucas ‘Cool Hand’ Rom. For details of the campaign and previous entries detailing the events therein, please start here. Hair … Continue reading

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