Shadowscast Episode 8

It is October once again, and my often futile quest to find a decent carving pumpkin here in Korea is on. It is also a period wherein several of my favorite holidays coincide: Chuseok, the Korean Harvest Festival, Canadian Thanksgiving, and Halloween. This episode of Shadowscast, the eighth, presents two segments on Korea, one on … Continue reading

October RPG Blog Carnival – Surfing the Surfeit of Horror

It’s October, so naturally it is time to expect Halloween episodes in prime-time on the major networks, fat pumpkins in the grocery stores and farmers markets, and line-jumping Christmas Decorations in the shopping malls. For gamers, thoughts often turn to the one-shot horror story, such as running a Call of Cthulhu scenario, or dipping into … Continue reading

All for One: Campaign Development Report 3

This post is intended both to help newcomers to All for One: Regime Diabolique get into the game more smoothly by discussing elements of the combat systems which can raise questions, and offer some ideas for transitioning from other game systems to Ubiquity. This post will look at physical and social combat. Subsequent posts will look … Continue reading

Running A Time of War – again/still

It has been ages since I posted about my Mechwarrior campaign. There has been a lot to say, some of which ended up in Shadowscasts 6 and 7, but there has been a lack of time to do much more than that. To  make a long story short, we put the campaign on Indefinite Hiatus. … Continue reading

Alien Geometry?

The phrase ‘alien geometry’ conjures up a lot of bizarre images when given time and space in our fragile, human, thought continuities… even after we graduate from school. To some of us, standard geometry can get pretty alien. In Korea, particularly older parts of Seoul, even those with a firm grasp of angles and armed … Continue reading

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