Shadowscast – episode 4

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This episode touches on three topics. First, I discuss gaming from the point of view of one layer of immersion: genre fidelity. Second, we examine the possibility of really meshing tactical and roleplaying elements in a single game. Finally, I share some quick tips for running a campaign as a Play-By-e-Mail game.  Specific games which get mentioned are All for One: … Continue reading →

Taming of the Geek: Social Contracts for Gaming

I was among the generation of gamers who got a lot of flak from parents about playing D&D. In fact, it was flat-out forbidden – which of course, only limited where I could play, not if. Unlike most of those I have met over the years who had to covertly enjoy roleplaying games, my parents … Continue reading →

All for One ~ Regime Diabolique Campaign Development Report 2

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This post is intended both to help newcomers to All for One: Regime Diabolique get into the game more smoothly by discussing elements of the free-form magic system which can raise questions, and offer some ideas for reconciling magic and musketeers. Subsequent posts will look at physical combat, social combat, and the role of secret societies … Continue reading →

Shadowscast – episode 3

This episode touches on four topics. We continue our look at Seoul as a setting, discuss gaming in public, review the excellent service from Noble Knight Games, and take a look at our initial impressions of the Ubiquity Roleplaying System. Volume 1, Episode 3 Related articles Shadowscast – episode 1 from Casting Shadows (runeslinger.wordpress.com) Shadowscast … Continue reading →

All for One ~ Regime Diabolique Campaign Development Report 1

This post is intended both to help newcomers to All for One: Regime Diabolique get into the game more smoothly by looking at some of the more common questions about some important Skills and Talents, about the Magic system, and about Combat. The series will then lay out a sample campaign for the game via … Continue reading →

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