Empty Worlds
Posted by Runeslinger on March 18, 2012 · 3 Comments
As an advocate of discovering a tale during roleplay versus telling one, my exertion for games occurs more often in formulating realistic interactions with the activities of the players and NPCs according to the framework established for the game, coupled with expansion of that framework based on the events of each session. When choosing to tell a … Continue reading →
Category Preparation and Preparedness, Running Games, The Blog · Tagged with Role-playing game, roleplaying, running games, setting development
Does size matter?
Posted by Runeslinger on March 5, 2012 · Leave a Comment
Most of us have no doubt heard at one point or another the witty retort that it is not the size of the wand, but rather the skill of the magician that determines effectiveness. While a discussion on this could likely give rise to numerous probing insights into the minds of gamers everywhere, I would … Continue reading →
Category Playing in Games, Running Games, The Blog · Tagged with Campaign setting, roleplaying, roleplaying games, RPG
Shadowscast – episode 4
Posted by Runeslinger on February 17, 2012 · Leave a Comment
This episode touches on three topics. First, I discuss gaming from the point of view of one layer of immersion: genre fidelity. Second, we examine the possibility of really meshing tactical and roleplaying elements in a single game. Finally, I share some quick tips for running a campaign as a Play-By-e-Mail game. Specific games which get mentioned are All for One: … Continue reading →
Taming of the Geek: Social Contracts for Gaming
Posted by Runeslinger on February 15, 2012 · 11 Comments
I was among the generation of gamers who got a lot of flak from parents about playing D&D. In fact, it was flat-out forbidden – which of course, only limited where I could play, not if. Unlike most of those I have met over the years who had to covertly enjoy roleplaying games, my parents … Continue reading →
Category Playing in Games, Running Games, Technical Questions, The Blog · Tagged with Character Development, playing in games, Role-playing game, RPG, running games
All for One ~ Regime Diabolique Campaign Development Report 2
Posted by Runeslinger on February 6, 2012 · Leave a Comment
This post is intended both to help newcomers to All for One: Regime Diabolique get into the game more smoothly by discussing elements of the free-form magic system which can raise questions, and offer some ideas for reconciling magic and musketeers. Subsequent posts will look at physical combat, social combat, and the role of secret societies … Continue reading →
Category All for One: Regime Diabolique, Running Games, Technical Questions, The Blog, Ubiquity · Tagged with All for One, Campaign (role-playing games), Character creation, Character sheet, Ubiquity








