Tempering the Man of Steel

I am not one who makes a habit of following Superman. I respect the challenges faced by authors who must write compelling stories for such a complex and powerful character, but other than the foundation of self-control and morality on which he is built, Superman holds little attraction for me as entertainment. All that said, … Continue reading →

Casting Runes 5: More and Less than Human

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. It is long past time to show a little more about character options for this setting, and to write a little bit about how it will be run. Let’s start with the last part … Continue reading →

Shadowscast Volume 2 Episode 2

This episode of Shadowscast, the second of Volume 2, presents more short segments on game ideas for Korea as a setting ranging from the supernatural to the curiously epicurean; one segment on the boundaries, inspiration, and limitations of art and visual aids in gaming and GMing; as well as some other odds and ends. For … Continue reading →

Iron Man 3: The IC, OoC Divide

Last night, my wife took me out to see the midnight showing of Iron Man 3 which opened here yesterday. She’s cool like that. We enjoyed it, even though we didn’t get back home ’til 3am and we both have to work today, but that enjoyment was at times hard-won. This blog post should contain … Continue reading →

Casting Runes 4: The Dance of Death

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. This installment focuses on combat in general and magic use in combat in particular. Our Combatants For my first few sample combats with RuneQuest 6, I picked pregenerated characters and creatures randomly and worked … Continue reading →

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