Taking Charge of Long-Distance Gaming ~ December Blog Carnival

This post for December’s blog carnival on the topic of ‘taking charge’ will suggest the means and methods to establish a game, even when you find yourself far from other like-minded gamers. As I live in Korea, this is a problem I sometimes face, and the two methods which have given me the most success … Continue reading →

Saturday Seed ~ 184 (Call of Cthulhu)

This Saturday Seed presents an idea for any 20th century or later era of Call of Cthulhu. The seed This seed supposes that Investigators are real people, have families and friends (or remnants of them), and celebrate holidays. During a traditional gathering such as Thanksgiving or New Years, something wicked comes to dinner. Planting the … Continue reading →

Saturday Seed ~ 183 (A Time of War)

This Saturday Seed presents an idea for A Time of War, pitting units against adversity and an unknown prize. The seed Two small units, cut off from their own forces, and pitted against each other in a game of attrition and endurance on a barren rock only of value on a strategic map, find themselves … Continue reading →

Getting an Earful

One of the major problems of conversations is when they are composed of speakers who use the moments where the other person is talking to compose what they will say next instead of actually listening to what has been said. While this is a common, annoying, and somewhat insulting aspect of daily life, it is … Continue reading →

Desolation Hangouts #2 – 5

My 5 sessions of the YouTube Desolation campaign have come to an end. As hoped, one of the players will be taking over as GM and running 5 more sessions from where session 5 ended. What follows is an overview of Hangouts, some final thoughts on the gaming culture which we adopted over five sessions … Continue reading →

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