Chasing Escapes

Cold Pursuit

I have been thinking a lot about chase scenes lately as I prepare for the launching of our upcoming pulp campaign. I like chase scenes, particularly when it is the characters that are on the fleeing or escaping end of the chase, but this is much less often the case in heroic action games. To … Continue reading

Serial Setting 1: Ubiquity ~ Week 13

This, the 13th weekly instalment of this year’s Serial Setting project, adds another manageable layer of detail to a mysterious island setting in the South Pacific, intended for use with Hollow Earth Expedition or Daring Tales of Adventure. Ostensibly a corporate holding off the usual shipping lanes, known to savvier career sailors in the region as a possible refuge … Continue reading

Saturday Seed ~ 38 (All for One)

This seed is forged for All for One: Regime Diabolique, and can be used either as a springboard into intrigue against the Cardinal’s Guards, an early foray against the foul denizens which stalk the night, or – if you are especially daring – both. The Seed: The musketeers and their lackeys are making their circuitous … Continue reading

Making World-Building Memorable

Reality is what I make of it February’s RPG Blog Carnival is being hosted by Evil Machinations, and deals with World-Building – something which ranges from a labour of love for some GMs, but for others is a nightmarish task better left to professionals. In my experience, populating a game world of my own design … Continue reading

Serial Setting 1: Ubiquity ~ Week 12

This series of posts is intended to provide a quickly usable setting for busy GMs looking to run Daring Tales of Adventure or Hollow Earth Expedition.   Each serial installment for the setting builds on, connects to, or in some way embellishes those that have gone before. Story seeds are liberally strewn throughout, and each entry features a location and a … Continue reading

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