Palladium Fantasy: a pleasant return, pt 2

In this installment, we will look at some of the basic underpinnings of my Palladium Campaign, The Houses of Winter, and its two primary stories Winter Blooms, and Long Winter Shadows. The Houses of Winter is the overall campaign. Winter Blooms concerns itself with the quest by the three ostensible heroes, Grath, Marlin Tyrell, and … Continue reading

Palladium Fantasy: a pleasant return, pt 1

The bulk of my RPG collection is in storage… on the other side of the Earth. Were it not for the not insignificant issues of weight and shipping costs, I would have had it all (or most of it at any rate) sent to me here, long ago. In order to sate a desire most … Continue reading

Trinity: Planning and running the game~ pt 5

It is time to take a look at how the Trinity game I am running got where it has gotten, and why certain decisions were made to either prevent that result, or allow it to continue. To recap for a moment, the series itself was set from the beginning to be one of heroic action, … Continue reading

Trinity: Planning and running the game~ pt.4

In previous installments of this report, I have mentioned that I prepared short fiction to illustrate certain setting elements, such as the environment, characters or character types, social interactions, and mood. In this installment, I shall present some of those and look at how they were constructed and why they were constructed that way. In … Continue reading

Trinity: Planning and running the game~ pt.3

Before the story began, each player had played in a Trinity game before (set aboard the Horus, a prototype for the Leviathan jumpships which I had devised to use as an introduction for a much larger group to the setting), and had read through the color-section of the core rules, in addition to a set of short … Continue reading

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