We could be heroes… (Blog Carnival 12-2011)

I have been gaming for a long time, but I haven’t played many heroes. I have had my share of great and memorable characters, but few I would call heroic. Even as a GM with a strong tendency toward using settings which encourage hard choices and calls toward a higher purpose, I have rarely had … Continue reading

December RPG Blog Carnival – Heroes Living & Dead

In many if not most RPGs, the characters are called upon in one way or another to be heroes. They may not all be heroes we can look up to, or even recognize at first glance as being heroes, but – in the heat of the moment if nothing else – heroes they are. From … Continue reading

Character Poisoning

Over the past few weeks I have been observing a side-effect of having a strong character-concept which I have not seen since the early days of White Wolf games. This side-effect, the result of what on the surface seem to be player traits beneficial to good play, works in the background to erode fun, and … Continue reading

A Pentacle of Trapping (Blog Carnival, 11-2011)

This month’s RPG Blog Carnival is ‘how to think like a villain’ with a focus on traps and tricks. My first entry this month was focused on the villains. This one is focused on the traps, and covers my pentacle of trapping; the five principles on which I base my traps. On Berin Kinsman’s Dire … Continue reading

Objects in Motion

When I first came to Korea, I was too busy adapting to life, working 12hr days 6 days a week, and training in two martial arts to have any time to run, play or seek a roleplaying game of any kind. Eventually, I got a little time and tried to run and play in some … Continue reading

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