Running A Time of War – again/still

It has been ages since I posted about my Mechwarrior campaign. There has been a lot to say, some of which ended up in Shadowscasts 6 and 7, but there has been a lack of time to do much more than that. To  make a long story short, we put the campaign on Indefinite Hiatus. … Continue reading

Walking in Gumshoes ~ The Crime

Our Mutant City Blues campaign started off with a brief out-of-character discussion about how the Heightened Crimes Unit would be represented in Montreal, an overview of altered history and the future’s altered history, a primer on changes in Montreal, and then we segued into the Google Drive Document for the start of in-character play. That we are doing … Continue reading

Walking in Gumshoes ~ Investigating

For all intents and purposes, our three characters are now in the thick of investigating our first crime scene for our Mutant City Blues campaign. We opened in the Montreal Heightened Crime Units bullpen, where the three of us were assigned a homicide case at a local culinary landmark. We  have spent the last two weeks … Continue reading

Let the beats fall where they may…

I have been struggling to write a certain post since I started this blog. This is a run at it, but probably won’t be it. Bits and pieces of the theme have crept out here and there in other posts, but simply what I want to write about is this: There is much more to … Continue reading

Assessing Group Performance

Perception shapes reality, but sadly individual perception shapes only an individual’s reality to any great degree. I say sadly, not because I long for the chaos such a totally mutable world would bring with it, but because many of us remain trapped in glass rooms for 1 in the Hotel of the Real, thinking that our perception … Continue reading

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