Battletech Lunchtime Challenge 1: End of Turn 5
Turn 5 of the challenge was full of sound and fury, but the question of what it might signify has yet to be resolved. The Rented Swords further reduced the armour on the Panther, but other efforts toward the Dervish went mostly unrewarded. The Regular Irregulars turned their fire on the stationary Quickdraw, but made only two … Continue reading
Battletech Lunchtime Challenge 1: End of Turn 4
Turn 4 of the challenge has been resolved with the Rented Swords scoring a significant critical hit on the Clint’s Right Leg Hip Actuator, and further decreasing the limited armour on the diminutive Panther. The previous round’s concentrated fire on the Commando paid off for the Regular Irregulars, however, as they managed to score a critical … Continue reading
Battletech Lunchtime Challenge 1: End of Turn 3
Turn 3 of the challenge has been resolved with the Rented Swords again scoring damage on the Dervish for a third straight round – this time 39 points of it and earning a crit in the left arm. Their Trebuchet and the battered Assassin also managed to score hits on the Panther. The Commando and Quickdraw put in a … Continue reading
Battletech Lunchtime Challenge 1: End of Turn 2
Turn 2 of the challenge has been resolved with the Rented Swords again scoring damage on the Dervish, but in a surprising turn around, the Assassin was pelted from all sides taking 36 points of damage, and suffering the loss of the left shoulder actuator, internal damage in the Centre Torso did not yield a critical. All the other mechs survived … Continue reading
Battletech Lunchtime Challenge 1: End of Turn 1
Turn 1 of the challenge has been resolved with the Rented Swords being the first to score damage, hitting both the Clint and the Dervish for some interesting damage. The Clint has been reduced to just a single point of armour on the Left Torso, while the Dervish took a minor shot to the head. … Continue reading



