Why do supplements feel like an anchor, not support?
Posted by Runeslinger on June 25, 2012 · 7 Comments
When I was a D&D player my cohorts and I had no access to much beyond the core books we had obtained from far-flung centers of population with amazing things like book and hobby stores. Core books had come to us from mail order, or older brothers who didn’t understand what the game was, or … Continue reading →
Filed under Casting the Shadows, Preparation and Preparedness, Running Games, The Blog · Tagged with running games, setting development, Technoir, Thoughts, Ubiquity Roleplaying System
Saturday Seed ~ 109 (Leagues of Adventure)
Posted by Runeslinger on June 23, 2012 · Leave a Comment
This week’s seed is for Leagues of Adventure, and is put together primarily for social combat, but has plenty of hooks for the more physical characters to get in on things as well. The seed The characters come to learn of a new discovery which those in the know believe will revolutionize the transportation industry. … Continue reading →
Filed under Infectious Plots, Leagues of Adventure, Saturday Seeds, Ubiquity · Tagged with Leagues of Adventure, Plot Hooks, roleplaying, Story Ideas, Ubiquity Roleplaying System
Saturday Seed ~ 107 (Leagues of Adventure)
Posted by Runeslinger on June 9, 2012 · 1 Comment
This week’s seed is for the exciting new release by TAG for Ubiquity, Leagues of Adventure. It is a campaign-starter seed, that would best be run for characters of intellectual and social dispositions as opposed to the physical. The seed The characters are recruited for their various specialties, connections, memberships, and so on. Assistance is recruited … Continue reading →
Filed under Infectious Plots, Leagues of Adventure, Saturday Seeds, Ubiquity · Tagged with Leagues of Adventure, Plot Hooks, roleplaying, Steampulp, Story Ideas, Ubiquity, Ubiquity Roleplaying System, Victorian RPG
Review: Leagues of Adventure
Posted by Runeslinger on May 29, 2012 · 10 Comments
Produced by Triple Ace Games and using Exile Game Studio’s Ubiquity System, Leagues of Adventure is a broad-shouldered yet elegant game set in the age of Victoria and the brave new world of Stream-that-never-was, opening new vistas, charting new courses, and shining light on forgotten places. It is consulting detectives, daring inventors, challengers of convention, firsts-to-do, culture-clashing, mind and … Continue reading →
Filed under Leagues of Adventure, Reviews, The Blog, Ubiquity · Tagged with Leagues of Adventure, role-playing, roleplaying, RPG, RPG Review, Ubiquity, Ubiquity Roleplaying System
Saturday Seed ~ 103 (Leagues of Adventure)
Posted by Runeslinger on May 12, 2012 · Leave a Comment
This week’s seed is for the totally brand new this week setting for Ubiquity by the prolific creators at Triple Ace Games, Leagues of Adventure. Of course, your steampunk/Victorian game of choice may find this seed suitable as well, with a few alterations here or there. With a little work, some dastardly competitors, a mix … Continue reading →
Filed under Infectious Plots, Leagues of Adventure, Saturday Seeds · Tagged with Leagues of Adventure, Plot Hooks, steampunk, Story Ideas, Ubiquity Roleplaying System, Victorian RPG





