Posted by Runeslinger on January 15, 2011 · Leave a Comment
Despite having to use the implied handist term set down by our commonly handed overlords, I am pleased to have been born with a reasonable degree of ambidexterity. I suspect it is because of this that I have often found the rules in virtually all the RPGs I have ever played which concern this relatively … Continue reading →
Posted by Runeslinger on December 29, 2010 · Leave a Comment
With my Mechwarrior: A Time of War (Battletech 4th Edition RPG) campaign in full swing in addition to my ongoing Palladium Fantasy Campaign, and various plots and preparations for Hollow Earth Expedition, Daring Tales of Adventure, and All for One, I have not been posting much. Now that the first mech battle is complete, and … Continue reading →
Filed under A Time of War, A Time of War Actual Play, Battletech / Mechwarrior, Campaign Recaps, Live Game Report, Mechwarrior Live Game Reports, Running Games, The Blog · Tagged with Battletech, Mechwarrior, Play-by-mail game, Role-playing game, running games, Thoughts
Posted by Runeslinger on December 22, 2010 · 3 Comments
In the very early days of my gaming, I noticed a curious thing about the world maps with which my close friend was always fiddling: Port Blacksand. If you ‘zoomed out’ on any map far enough to see the coast, eventually you would come across a notation reading, ‘Port Blacksand.’ Had this been the same … Continue reading →
Posted by Runeslinger on December 3, 2010 · 2 Comments
This actual play report is the dramatized version of Scene 2, Part 1 – as experienced by Lucas ‘Cool Hand Luke’ Rom. This flashback mech combat scene began in media res on the heels of the introductory scene of the campaign wherein the characters discovered their planet had just been annexed by the forces of the Lyran … Continue reading →
Posted by Runeslinger on November 26, 2010 · Leave a Comment
As has been mentioned several times in several posts over the last several weeks, I have been running the new Mechwarrior RPG as a play by e–mail game. When I decided to undertake this project, my technical goal was to try to find a way to generate a feeling of anticipation and excitement comparable to … Continue reading →