On this battlefield, no one wins

In a few weeks, I will be engaged in playing a game wherein, due to a lack of time and players with compatible schedules, the GM and I have decided to employ a variant of troupe-style play that I haven’t really had to use since I was first introduced to gaming (which was just after … Continue reading

Always say, ‘Yes…’

Honestly, this little piece of contested GM advice is one of the few issues debated online that I feel has strong arguments on both sides. I am certain that there is a clear and distinct genesis for this idea, but I am most familiar with the form it took from the lineage of players who … Continue reading

The Goals of an RPG, or the R.P.G’s of gaming

If it’s not fun, don’t play. -One-Eyed Man I imagine we all agree with the preceding statement unless we have issues with masochism or other self-interest eschewing disorders. That said, I have been coming across repeated statements ‘out there’ that the purpose of the GM in an RPG, and by extension an RPG’s ultimate goal, … Continue reading

Premature Imagination

If one spends any time at all reading RPG fora, I think one comes away with the sense that like spies, roleplayers, when discussing systems and mechanics, can often be, “a bunch of bitchy little girls.” Admit it. You know that it’s true. Listen to this post with commentary from 2020~ Casting Shadows Podcast~ It … Continue reading

Die for Life

Technical Question: Do you think your GMs kill PCs when the dice tell them to do so? In some systems or genres, this issue comes up far more often than others, but it is not uncommon in RPGs for action or other forms of peril to place the players’ characters in the way of bodily … Continue reading

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