Casting Runes 6: A Season for All Things – Session 7 Recap

This post continues the exploration and implementation of RuneQuest 6th Edition in a sword and sorcery campaign setting. This session was also short a player, so this recap still focuses on Turged and Gorwyn as they return from their search and rescue mission and the untamed brutality of the Desert of Screams. The recap of session 1 can be … Continue reading

Casting Runes 6: A Season for All Things – Session 6 Recap

This post continues the exploration and implementation of RuneQuest 6th Edition in a sword and sorcery campaign setting. This session was short a player, so this recap focuses on Turged and Gorwyn as they undertake a search and/or rescue mission which might have otherwise been the brutal death of some of our dwindling stock of NPCs. The recap … Continue reading

Casting Runes 6: A Season for All Things – Session 5 Recap

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation and use of a sword and sorcery campaign setting. This session was only 2hrs in length, so this recap will cover much less ground than the first four. Session 5 was the first to be played on the weekend. At this … Continue reading

Casting Runes 7: Magic and Mechanisms

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. In this entry for the series, we will take a look at some of the faces of magic, the Divine Force which fuels it, and talk briefly about the cultural effects of both it … Continue reading

Casting Runes 6: A Season for All Things – Session 4 Recap

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This post continues the exploration and implementation of RuneQuest 6th Edition for the creation and use of a sword and sorcery campaign setting. The recap of session 1 can be found >HERE< The recap of session 2 can be found >HERE< The recap of session 3 can be found >HERE< Session 4 was primarily focused … Continue reading

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