The Shrieking Harridan called Technology

Ok, the title is a bit much, but today is a Tuesday that feels like a Monday preceded by a whole week of Wednesdays; please bear with me. I like Science Fiction, and I have greatly enjoyed playing in games of Shadowrun and Trinity, and as I have mentioned elsewhere, I look forward to someday … Continue reading

Saturday Seeds – 5 (Palladium Fantasy)

This week’s seed is for Palladium Fantasy. This is one to hold in reserve until the players seem to be nearing the end of a quest or adventure. Timing is everything. Unlike previous entries in this section – this one will be substantially vaguer, as there is just so much to work with in PF … Continue reading

Generation Games ~ pt.2

Before investing a large amount of time and effort in laying out the complete framework of a Generation or Legacy Game, I find it is best to consider the unifying concept or theme which will bridge the gaps in each generation to link each period together, and using that, work with your players to generate … Continue reading

Die for Life

Technical Question: Do you think your GMs kill PCs when the dice tell them to do so? In some systems or genres, this issue comes up far more often than others, but it is not uncommon in RPGs for action or other forms of peril to place the players’ characters in the way of bodily … Continue reading

PBeM report 5: Long Winter Shadows – A Single Step

The scroll of this part of travelling wizard, Marlin Tyrell’s adventure in The Kobold Lair comes to an abrupt end here… Scene 4: The Decision Daddy Foulmouth swore and tore off his molten armour as fast as he could, as I dragged the smouldering Sonny to the great cistern on the southern wall of the mess … Continue reading

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