The Goals of an RPG, or the R.P.G’s of gaming

If it’s not fun, don’t play. -One-Eyed Man I imagine we all agree with the preceding statement unless we have issues with masochism or other self-interest eschewing disorders. That said, I have been coming across repeated statements ‘out there’ that the purpose of the GM in an RPG, and by extension an RPG’s ultimate goal, … Continue reading →

Saturday Seed – 8 (Serenity)

This seed is being planted for Serenity. If your group of characters is shipless, or otherwise does not engage in much world hopping, please disregard this entry, it will be of no gorram use to you and yours,了解? The Seed: “It’s getting so’s a fella can’t tell who’s who anymore!” Theme: misdirection, lies, deceit, dishonesty, … Continue reading →

Premature Imagination

If one spends any time at all reading RPG fora, I think one comes away with the sense that like spies, roleplayers, when discussing systems and mechanics, can often be, “a bunch of bitchy little girls.” Admit it. You know that it’s true. Listen to this post with commentary from 2020~ Casting Shadows Podcast~ It … Continue reading →

Come Strange Eons, even Cthulhu Campaigns may last

There are a lot of factors working against the Keeper who hopes to have a long-term campaign. Classic scenarios and printed campaigns only serve to highlight this by clearly delineating a set period of time, range of scenes, and tasks to accomplish before one could be said to have reached ‘the end.’ Venerable heavy hitters … Continue reading →

Saturday Seeds – 7 (Aces & Eights)

This week’s seed is being planted for Aces & Eights This is a short and sweet set-up. The group  has gone to the lone bank in town with an employer to get paid for work done. Unless you are building on a previous set-up, this can just be payment for something simple, with nothing untoward … Continue reading →

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