Mechwarrior PBeM report: Cast of Characters 1

Despite the quick pace the players are keeping in their deadly dance in the stone hills below the Academy, the passage of time in the real world is no doubt making it seem like things have ground to a halt. Rest assured, they have not. This entry will serve as a bit of extended character … Continue reading →

Serial Setting 1: Ubiquity ~ Week 3

Our journey through the initial people and places a group of travel-weary visitors, or daring adventurers might encounter upon arrival at the Windlet Islands, for the Ubiquity Game System and great games like Hollow Earth Expedition, and Daring Tales continues with really lengthy sentences and:   3. The Tart Banana, Windlet Settlement, Greater Windlet Island The … Continue reading →

Saturday Seed – 28 (Shadowrun)

This week’s seed is being sown for Shadowrun. It is short, and obnoxious, but may open up a new perspective with which to challenge your runners. This will work best with a group that does not have a strong magical presence. The seed: Someone in the neighborhood is discussing the group’s exploits in great detail. … Continue reading →

Adjudication 3: Conversion

Over the last few years, my group tried out a few alternate rules systems to see if converting from the rules associated with a game could alleviate issues that one or more of us may have had. As those who have gone this route will know, unlike house-ruling or giving the system another chance to … Continue reading →

Serial Setting 1: Ubiquity ~ Week 2

This week we continue our look at the numerous access and egress points of the Windlet Islands, for the Ubiquity Game System and great games like Hollow Earth Expedition, and Daring Tales with: 2. The Airship Mooring Mast and Radiotelegraphy Centre, Mount Cairn, Greater Windlet Island Not nearly as common a means of arrival as ship, or … Continue reading →

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