The GM of Many Parts

Running Campaigns with multiple GMs. One of the most memorable campaigns I have ever been involved with was also one of the most complicated. The campaign, a Vampire: The Dark Ages Chronicle, was run by 4 GMs, started with 8 players, grew to 13 at its peak, had countless NPCs, and as events took their … Continue reading

Serial Setting 1: Ubiquity ~ Week 11

This series of posts is intended to provide a quickly usable setting for busy GMs looking to run Daring Tales of Adventure or Hollow Earth Expedition.   Each serial installment for the setting builds on, connects to, or in some way embellishes those that have gone before. Story seeds are liberally strewn throughout, and each entry features a location and a … Continue reading

Mechwarrior PBeM Report 3: Hair of the Dog

This entry continues the third scene of the Hair of the Dog PBeM Mechwarrior Campaign, entitled Hand that Feeds. This portion of the scene is where the characters’ paths once again converged and they continued their headlong plunge into the swift moving waters of insurrection and revolt.  The campaign is being played using the 4th Edition … Continue reading

Saturday Seed – 36 (Serenity)

This week’s Seed is being planted for Serenity. If nothing else, I hope it gets people to take a look at the episodes again. Was there ever a better show and cast? This is a small seed, a mere bit of pollen, perhaps, but with proper care, feeding, creativity, and active players, it has the … Continue reading

Mechwarrior PBeM Report 3c: Hair of the Dog

This is the opening of the third scene of the Hair of the Dog PBeM Mechwarrior Campaign, entitled Hand that Feeds. This version of the scene is as it played out for the character of Mel MadDog Winters as he imprisons a Lyran operative and fights for his life. The campaign is being played using … Continue reading

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