Mechwarrior: Running A Time of War, part 7 – Mech Battles by Mail!

In the past few weeks, my Time of War campaign, Hair of the Dog has managed to complete 6 turns of city-based mech combat with 4 players, 5 NPC allies, 1 GM, and an as yet still undisclosed number of enemy forces. At present, the PCs are aware of 1 light lance, 1 unit of … Continue reading

Animal Companions

The RPG Blog Carnival for August is being hosted by Tower of the Archmage. The topic chosen? The Role Animals Play in Our Games. What I notice most about animals in games is that they are conspicuous in their absence. In particular the absence of pets and animal companions is suspect, in my experience. While … Continue reading

Serial Settings 1: Ubiquity ~ Week 38

The entry this week for Serial Setting 1 for Ubiquity adds an additional location to the beautiful, yet deadly Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth Expedition. 38) The disappearance of the Carol Ann and ‘The … Continue reading

Saturday Seed~ 64 (Desolation)

This is a very brief entry, but as usual, I feel that the possibilities contained within may spread outward like ravenous, carnivorous vines. This entry is for Desolation, and would be an appropriate encounter while the group is enroute from some awful place to some other awful place, through the humbled wreckage of what once … Continue reading

Infernal Device

Middle-aged tech for a middle-aged man

This week I entered the Tablet Age, as my wife generously purchased one for me. What a difference this week has made! As anyone who knows me will attest, I am not a fan of the cult whose temple lies at 1 Infinite Loop, so this was a choice between Windows7, Android, and WebOs. I … Continue reading

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