Saturday Seed ~ 79 (CthulhuTech)

This week’s tiny little seed is for CthulhuTech, but could be adapted easily to any Mythos-based system or setting with little difficulty. Although little more than an extended scene of deep role-play, the ramifications of this one scene and how you guide its development, will reach from its inception through to the very end of … Continue reading

Character Poisoning

Over the past few weeks I have been observing a side-effect of having a strong character-concept which I have not seen since the early days of White Wolf games. This side-effect, the result of what on the surface seem to be player traits beneficial to good play, works in the background to erode fun, and … Continue reading

Serial Settings 1: Ubiquity ~ Week 52

This entry for Serial Setting 1 for Ubiquity is the last of the weekly posts for the beautiful and deadly Windlet Islands. It will be followed by a few clarifying and/or condensing posts as well as updates of key entries to offer statistics, and additional plot hooks. The Serial Settings series of posts is intended to provide usable setting material … Continue reading

Saturday Seed ~ 78 (All for One)

This week’s seed is for All for One: Regime Diabolique and puts the characters’ commitment to the King to the test as they are called upon to choose between their duty, and what is right. The Seed In pursuit of an enemy of the state (a person who has earned the true enmity of the … Continue reading

A Pentacle of Trapping (Blog Carnival, 11-2011)

This month’s RPG Blog Carnival is ‘how to think like a villain’ with a focus on traps and tricks. My first entry this month was focused on the villains. This one is focused on the traps, and covers my pentacle of trapping; the five principles on which I base my traps. On Berin Kinsman’s Dire … Continue reading

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