The Podcast- On #RPGaDAY2026 Days 17-31
- On #RPGaDAY2026 So far: Days 1-16
- #RPGaDAY2026 and some Brief Updates
- On Suspected Inspirations for the Delta Green RPG with Jason Connerley
- A friendly conversation about natural-feeling characters with SettingFirstRPG
- A Friendly Conversation on Character Social Inequality in RPGs
- A Frightfully Cheerful Conversation on Horror and Comedy
- On the idea of a "Better Game"
- On what might be in a name, and Listener Calls
- Biting the Bullet with Jason Hobbs [video]
Hooded Lantern
Clipping Service
Whispers in Darkness
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October RPG Blog Carnival – Surfing the Surfeit of Horror
It’s October, so naturally it is time to expect Halloween episodes in prime-time on the major networks, fat pumpkins in the grocery stores and farmers markets, and line-jumping Christmas Decorations in the shopping malls. For gamers, thoughts often turn to the one-shot horror story, such as running a Call of Cthulhu scenario, or dipping into … Continue reading →
Filed under Preparation and Preparedness, Running Games, Technical Questions, The Blog, Themes and Intentions · Tagged with Halloween, Role-playing game, RPG Blog Carnival
All for One: Campaign Development Report 3
This post is intended both to help newcomers to All for One: Regime Diabolique get into the game more smoothly by discussing elements of the combat systems which can raise questions, and offer some ideas for transitioning from other game systems to Ubiquity. This post will look at physical and social combat. Subsequent posts will look … Continue reading →
Filed under All for One: Regime Diabolique, Running Games, Technical Questions, The Blog, Ubiquity · Tagged with All for One, Combat, gaming, roleplaying, roleplaying games, Ubiquity Roleplaying System
Saturday Seed 123 (A Time of War)
This week’s seed is for A Time of War in celebration of the release of the A Time of War Companion. The Casting Shadows blog offers Saturday Seeds and campaign starters every Saturday (go figure…). Seeds from the blog also appear on Ancient Scroll. The seed This seed could serve as the basis of a … Continue reading →
Filed under A Time of War, Battletech, Battletech / Mechwarrior, Infectious Plots, Saturday Seeds · Tagged with A Time of War, Battletech, Mechwarrior, Plot Ideas, Role-playing game, Story Hooks
Saturday Seed 122 (Outbreak: Undead)
This week’s seed is for Outbreak: Undead. I am not that into zombies as a pervasive source of entertainment, but I think how this game was put together stands apart from the rest…swaying a bit… before rushing you and tearing your face off with its teeth. The Casting Shadows blog offers Saturday Seeds and campaign … Continue reading →
Filed under Saturday Seeds · Tagged with Outbreak Undead, Plot Ideas, Role-playing game, Story Hooks
Running A Time of War – again/still
It has been ages since I posted about my Mechwarrior campaign. There has been a lot to say, some of which ended up in Shadowscasts 6 and 7, but there has been a lack of time to do much more than that. To make a long story short, we put the campaign on Indefinite Hiatus. … Continue reading →
Filed under A Time of War, A Time of War Actual Play, Battletech, Battletech / Mechwarrior, Campaign Recaps, Live Game Report, Mechwarrior Live Game Reports, Preparation and Preparedness, The Blog, Themes and Intentions · Tagged with Battletech, campaign change, Games, gaming, Mechwarrior, Roleplay, Star League, Succession War
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Livre d’Eibon
- From a certain point of view… On RPGs.
- #RPGaDAY: Day 31 – Edge (Ability; Fair; Continuum)
- #RPGaDAY2026 – Some Memorable Responses
- #RPGaDAY: Day 30 – Pride (Emotion; Blessed; Space: 1999)
- #RPGaDAY: Day 29 – Labor (Emotion; Effort; Space: 1999)
- #RPGaDAY: Day 28 – Devotion (Emotion; Charity; Space: 1999)
Colours out of Space
Bletherad Public Library
Splats
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