Palladium Fantasy: a pleasant return ~ part 3
And in the fury of this darkest hour We will be the light You’ve asked me for my sacrifice And I am Winter born -Cruxshadows, Winterborn Unlike most of my games, the initial set-up of this campaign was built around a strong, pre-envisioned arc, while character creation was a mix of random trait generation and … Continue reading
Discomfort, Fear, Terror, and Vast Cosmic Horror, on a dime a day
A blog I have been reading regularly since I started using WordPress (The Black Campbell), mentioned in passing the difficulty of running horror games and that, plus listening to some podcasts of actual games got me thinking about the skills it takes, and the effort that is required to set specific moods in a game session. … Continue reading
RPG DNA – Truly Memorable Characters
I think some of my best memories of gaming would have to be the truly inspired and/or inspiring characters that players have created for my games. A project for another day would be one where I list the great characters I have gotten to interact with as a player in others’ games. In no particular … Continue reading



