Saturday Seed ~ 172 (Nephilim)

This exceedingly short seed is for the occult-themed roleplaying game, Nephilim, originally produced in French by Multisim and licensed for production and further development by Chaosium. The seed Something hidden is found in something old and familiar, and what is done with it makes all the difference. Planting the seed There are a few routes … Continue reading →

Saturday Seed ~ 160 (Call of Cthulhu)

This video Saturday Seed is being planted for Call of Cthulhu, in response to several mysterious craters being carved into the very depths of the earth around my quiet home. My Saturday Seeds also reappear on Ancient Scroll on random Saturdays~ The seed The seed is built around the usual uncertainties arising from unknown agents with unknown … Continue reading →

Casting Runes 5: More and Less than Human

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. It is long past time to show a little more about character options for this setting, and to write a little bit about how it will be run. Let’s start with the last part … Continue reading →

Saturday Seed ~ 158 (Call of Cthulhu)

This minor seed is being musically planted by moonlight for Call of Cthulhu. Aimed at characters in the 20s and 30s, it can take on extra special significance in a generation game. My Saturday Seeds also reappear on Ancient Scroll on random Saturdays~ The seed The seed involves a neighborhood bar which has featured live musicians for … Continue reading →

Casting Runes 4: The Dance of Death

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. This installment focuses on combat in general and magic use in combat in particular. Our Combatants For my first few sample combats with RuneQuest 6, I picked pregenerated characters and creatures randomly and worked … Continue reading →

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