Serial Settings 1: Ubiquity ~ Week 30

The entry this week for my Serial Setting for Ubiquity adds another entry point into the lives of the residents of the mysterious Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth Expedition. 30) The Bonfire, Windlet Settlement, … Continue reading

Battletech Lunchtime Challenge 2- Turn 1b/2a

Turn 1 of the second Battletech Lunchtime Challenge ended with a miss from the Right Arm Medium Laser of the Atlas with the Jenner as its target. Turn 2 opened with the Atlas continuing its run up the map, but with a more aggressive defense policy being enacted, forcing the Attackers into the trees to … Continue reading

Battletech Lunchtime Challenge – Turn 1a

Turn 1 of the second Battletech Lunchtime Challenge takes shape with movement and the Attacker’s declaration of fire. The Defender made a bold dash toward the goal, while the Attackers swept in behind him and let loose with an uncharacteristically successful barrage of fire from medium lasers. Battle has been joined and first blood drawn. … Continue reading

Rise of the Apocalypse, Fall of the Pulps

http://nicklein.wordpress.com/2009/05/08/tv/

Not for lack of trying, and not without a certain amount of success, we have decided to shelve Hollow Earth Expedition in favor of Desolation. The cause, more than anything else, was the double-tap of period plus genre familiarity. The players adapted to the system rapidly, and our sessions were fast-paced, not prone to wish-fulfillment … Continue reading

Serial Settings 1: Ubiquity ~ Week 29

This week’s entry of this year’s Serial Setting for Ubiquity is a look at one of the natural wonders of the mysterious Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth Expedition. 29) The Nesting … Continue reading

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