Casting Runes 6: A Season for All Things – Session 4 Recap

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This post continues the exploration and implementation of RuneQuest 6th Edition for the creation and use of a sword and sorcery campaign setting. The recap of session 1 can be found >HERE< The recap of session 2 can be found >HERE< The recap of session 3 can be found >HERE< Session 4 was primarily focused … Continue reading →

Casting Runes 6: A Season for All Things – Session 3 Recap

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation and use of a sword and sorcery campaign setting. The recap of session 1 can be found >HERE< The recap of session 2 can be found >HERE< Session 3 was one of discovery, putting pieces together, and making some momentous decisions. … Continue reading →

Casting Runes 6: A Season for All Things – Session 2 Recap

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation and use of a sword and sorcery campaign setting. The recap of session 1 can be found >HERE< Session 2 covered less metaphorical ground, but marks the point where the game’s direction shifted entirely into the hands of the players. Had … Continue reading →

Casting Runes 6: A Season for All Things – Session 1 Recap

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. Phase one of implementing the campaign has gone far better than I hoped. I was able to connect with a few good gamers via the G+ Community: Tabletop Roleplaying – Asia-Pacific, and build a … Continue reading →

Saturday Seed ~ 197 (All for One)

This is a slightly sexy seed for All for One: Regime Diabolique’s take on a darkly supernatural 1630s France. The seed This seed takes a stab at a darker reflection on the oldest profession and its ages old association with soldiery and other brave, but lonely people who put their lives on the line for … Continue reading →

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