Battletech Lunchtime Challenge 1: End of Turn 4
Turn 4 of the challenge has been resolved with the Rented Swords scoring a significant critical hit on the Clint’s Right Leg Hip Actuator, and further decreasing the limited armour on the diminutive Panther. The previous round’s concentrated fire on the Commando paid off for the Regular Irregulars, however, as they managed to score a critical … Continue reading
Serial Settings 1: Ubiquity ~ Week 28
The seventh month of this year’s Serial Setting for Ubiquity is passing quickly. This week’s entry adds another danger to the mysterious Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth Expedition. 28) The Armoury, Windlet Settlement, Greater Windlet … Continue reading
Battletech Lunchtime Challenge 1: End of Turn 3
Turn 3 of the challenge has been resolved with the Rented Swords again scoring damage on the Dervish for a third straight round – this time 39 points of it and earning a crit in the left arm. Their Trebuchet and the battered Assassin also managed to score hits on the Panther. The Commando and Quickdraw put in a … Continue reading
Saturday Seed ~ 54 (HEX)
This week’s seed is for Hollow Earth Expedition, and is suitable for use with established characters widely known to be explorers and accomplished world travelers of one kind or another. The characters will need to be on the Surface when this seed is introduced. Planting the Seed The characters, while living their normal lives will … Continue reading
Battletech Lunchtime Challenge 1: End of Turn 2
Turn 2 of the challenge has been resolved with the Rented Swords again scoring damage on the Dervish, but in a surprising turn around, the Assassin was pelted from all sides taking 36 points of damage, and suffering the loss of the left shoulder actuator, internal damage in the Centre Torso did not yield a critical. All the other mechs survived … Continue reading



