Battletech Lunchtime Challenge – Turn 1a
Turn 1 of the second Battletech Lunchtime Challenge takes shape with movement and the Attacker’s declaration of fire. The Defender made a bold dash toward the goal, while the Attackers swept in behind him and let loose with an uncharacteristically successful barrage of fire from medium lasers. Battle has been joined and first blood drawn. … Continue reading
Serial Settings 1: Ubiquity ~ Week 29
This week’s entry of this year’s Serial Setting for Ubiquity is a look at one of the natural wonders of the mysterious Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth Expedition. 29) The Nesting … Continue reading
Battletech Lunchtime Challenge 1: End of Turn 6
Turn 6 of the challenge was another round of massive concentrated fire of each side on a single mech of the other, but without the fiery detonations of Turn 4. The Rented Swords lightly damaged the Panther again and the Regular Irregulars maintained their fire on the Quickdraw, and scored significant hits on the Assassin and Quickdraw. The Dervish launched … Continue reading
Battletech Lunchtime Challenge 1: End of Turn 5
Turn 5 of the challenge was full of sound and fury, but the question of what it might signify has yet to be resolved. The Rented Swords further reduced the armour on the Panther, but other efforts toward the Dervish went mostly unrewarded. The Regular Irregulars turned their fire on the stationary Quickdraw, but made only two … Continue reading




