Technoir Playtest

Early on Sunday afternoon, in a board game café we expected to be deserted, but was not, we conducted our first playtest of the Technoir RPG Beta rules. Coordinated in part through meetup.com to expand my circle of gamers here in Seoul, we had four players willing to try a little cybered-noir on a sunny … Continue reading →

Battletech Lunchtime Challenge 2- Turn 1b/2a

Turn 1 of the second Battletech Lunchtime Challenge ended with a miss from the Right Arm Medium Laser of the Atlas with the Jenner as its target. Turn 2 opened with the Atlas continuing its run up the map, but with a more aggressive defense policy being enacted, forcing the Attackers into the trees to … Continue reading →

Battletech Lunchtime Challenge – Turn 1a

Turn 1 of the second Battletech Lunchtime Challenge takes shape with movement and the Attacker’s declaration of fire. The Defender made a bold dash toward the goal, while the Attackers swept in behind him and let loose with an uncharacteristically successful barrage of fire from medium lasers. Battle has been joined and first blood drawn. … Continue reading →

Battletech Lunchtime Challenge 2: Scenario

The second Battletech Lunchtime Challenge is a very specific kind of scenario of survival and evasion on the one hand, and harassment and evasion on the other. It pits one large, heavily-armed and armored, slow-moving opponent, against two lightly outfitted, much faster aggressors. The scenario is set in 3028. The Defender: The defender will be controlling a … Continue reading →

Battletech Lunchtime Challenge 1: End of Turn 6

Turn 6 of the challenge was another round of massive concentrated fire of each side on a single mech of the other, but without the fiery detonations of Turn 4.  The Rented Swords lightly damaged the Panther again and the Regular Irregulars maintained their fire on the Quickdraw, and scored significant hits on the Assassin and Quickdraw. The Dervish launched … Continue reading →

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