The Light that Never Warms (All for One: Regime Diabolique) – Campaign Report 3
This is the third installment of reports for my current face-to-face campaign using Triple Ace Games’ excellent All for One: Regime Diabolique ~ a game of supernatural intrigue and swashbuckling action in a dark reflection of 17th Century France. This campaign emphasizes mystery, dark magics, and verbal sparring, but includes a dash of chasing and escaping … Continue reading
The Light that Never Warms (All for One: Regime Diabolique) – Campaign Report 2
This is the second installment of reports for my current face-to-face campaign which is using Triple Ace Games’ excellent All for One: Regime Diabolique ~ a game of supernatural intrigue and swashbuckling action in a dark reflection of 17th Century France. This campaign emphasizes intrigue, dark magics, and verbal sparring but includes a dash of chasing … Continue reading
The Light that Never Warms (All for One: Regime Diabolique) – Campaign Report 1
This is the first installment of reports for my current face-to-face campaign which is using Triple Ace Games’ excellent All for One: Regime Diabolique. For those unfamiliar with this amazing game, it uses the Ubiquity Roleplaying System from Exile Games Studio (makers of Hollow Earth Expedition) which TAG has licensed for this property and several … Continue reading
Mechwarrior PBeM Report 5 ~ Hair of the Dog ~ Story I Act IV Scene 9
This entry finishes Act IV of the first story of our ongoing Mechwarrior campaign set in 3028. This post continues the ‘behind the scenes’ look at A Time of War, showing how the Hair of the Dog campaign, set in the brilliant Battletech Universe and using Catalyst Game Labs’ RPG rules, is being conducted as a PBeM. If you are … Continue reading






