Interview: Jason Hardy

I was fortunate enough to have an opportunity a few weeks ago to conduct a brief Q&A with Catalyst Game Labs’ Jason Hardy. Considering his many roles as writer, editor, and Shadowrun line developer, our interview covered a lot of ground. Most of the Q&A – as well as quite a few other interesting interviews … Continue reading

BrigadeCon 2016

I had a Burnsian experience with BrigadeCon this year as my best-laid plans went agley indeed. I was able to help out in the lead-up to BrigadeCon both ‘out front’ in mentions during RPGaDay, as well as in some video promotional material. I was also able to assist a bit ‘behind the scenes’ in most … Continue reading

Shadowrun: Anarchy 

I like game systems at least as much as I like dice, and readers of this blog know that I have more than a passing fondness for dice…and understatement. I like systems. I like reading them, learning them, sharing them, and comparing how editions change over time. I even like comparing different expressions of the same … Continue reading

Ubiquity’s New Dice

For readers of this blog, what comes next will be no surprise and will be nothing new. What follows what follows, might be new, and it is for them, and those who might stumble across this post after discovering a Ubiquity game that this post has been written. Ubiquity is a very quick and responsive … Continue reading

An #RPGaDay Postscript~

Just ‘an,’ as there will be a bit more to say later. This year RPGaDay was a little different. The month was the same, the intention to be positive and share posts about the good qualities of our RPG hobby was the same. Will Brooks’ cool infographic was the same, this time rounding out its … Continue reading

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