Generation Games ~ pt. 1
This, like most of my ideas, is not new. Fortunately, the idea that there is nothing new under the sun and moon is quite relevant to the topic at hand – running what I think of as generation games or legacy games. For those who do not recognize what I mean by ‘generation game,’ this … Continue reading
Saturday Seeds – 3 (Aces & Eights)
Aces & Eights ~ The Ecstasy of Gold The Hook: The characters are travelling along a desolate and unwelcome stretch of trail when they encounter a string of over-loaded pack mules standing aimlessly, braying and generally acting upset. The animals look to have been abandoned, and seem to have been on their own for too long. They … Continue reading
Technical Questions
This is a brief explanation of this section: Posts in this category will be of two types. The first, and likely most common type of these, will be entries that pose questions for game masters, asking them to think about and share how they would deal with a specific situation in a game they were … Continue reading
Saturday Seeds
This series of posts will present whole or partial story ideas for use in your own games. If you use any of them, please leave a comment to let me know how they worked, what you chose to or needed to change and expand, and think of me kindly… once in a while.
Adjudication 1 ~ The Hand
~The Hand~ * link below not for young or sensitive viewers: graphic content The Question: How would you rule on a character losing their hand? The Details: The removal of the hand may be voluntary, such as the character cutting it off as part of a sacrifice, test, self-preservation (Ash)*, spite (Ash), act of contrition … Continue reading



