Mechwarrior: Cats and Dogs living together… Mass Hysteria!

BF Wolfe, an old friend who is the sort of cool person other people have to roleplay to even approximate, received some inspiration from our recent reminiscences about Battletech, and set out to investigate to determine – all external factors being equal – which traits held the most consistent value in mech design. I’ve always wondered … Continue reading

Saturday Seeds ~ 18 (Call of Cthulhu)

I haven’t planted a dark seed for Call of Cthulhu in quite some time, so this entry shall rectify that.  The pace of this game is to be very fast, and the focus needs to be kept firmly on dealing with matters at hand. The group should feel time pressure, irritation, and confusion at first. … Continue reading

All for One: To Arms!

 “And now you are assembled, gentlemen,” said D’Artagnan, “permit me to offer you my apologies. At this word apologies, a cloud passed over the brow of Athos, a haughty smile curled the lip of Porthos, and a negative sign was the reply of Aramis. “You do not understand me, gentlemen,” said D’Artagnan, throwing up his … Continue reading

Download like a Buccaneer

I made pretty extensive use of the Talk Like a Pirate sale at Drivethrurpg although I did not come across nor hunt for all the treasure chests. I was fairly focused in my approach to perusing the site and subsequently purchasing particular items. I had a three day holiday in which to slowly assess what I … Continue reading

All for One: The Importance of Social Combat

I will clap my hands three times, you full moon! On the third clap, I want to see you eclipse yourself! Don’t you find that too often in RPGs, the sheer eloquence and majesty of language used as a weapon, fuelled by passion, ego, and the momentum sparked by the furious pressure of dozens of eyes, … Continue reading

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